New Cormyr Campaign
Posted: Mon Dec 08, 2008 2:46 pm
Everyone,
Here is the skinny on the new campaign.
The new characters need to be 4th level. Which means 6000 XP and 5400 GP.
Same rules for rolling up the characters as my silver marches campaign. i.e. you can roll 5d6 discard the lowest die you can only roll once for each attribute and you can swap attribute scores among the abilities. You can reroll all scores if the ability scores don’t equal or exceed 32 points under the point buy system.
I’m going to list certain abilities/classes that are going to be crucial and some that will be helpful. Please post what class you are going to play because I need to get you some tie in background stories for you to either write for your background or that are pertinent to the campaign. You get two RP’s for writing background stories. You can pick any class from the core books, the complete books, and PHB II and miniatures book
Dungeoneering.
You can get feats from any of the books listed above. Excepting 1 feat which is the leadership feat. Sorry, just too many pieces on the board some times, I may change my mind by the time you reach 6th level however.
There will be a mix of dungeon crawling, Forest battles, Planes travel
Crucial Abilities/Classes: (read won’t survive without way of dealing with this)
Balance/Jump/tumble = dealing with rough terrain
Divine Spell Casting = Healing
Helpful Abilities/Classes in order of importance:
Arcane Spellcaster- any
Warrior Classes (2 recommended) – Swashbuckler, Monk, Ranger (trap expert if no Rogue types), fighter (see crucial List)
Trap Finding-any
Bardic Knowledge- Bard or Loremaster PRC
Turn undead.
Please post your selection soon so I can get you the tie in information. Thanks
Here is the skinny on the new campaign.
The new characters need to be 4th level. Which means 6000 XP and 5400 GP.
Same rules for rolling up the characters as my silver marches campaign. i.e. you can roll 5d6 discard the lowest die you can only roll once for each attribute and you can swap attribute scores among the abilities. You can reroll all scores if the ability scores don’t equal or exceed 32 points under the point buy system.
I’m going to list certain abilities/classes that are going to be crucial and some that will be helpful. Please post what class you are going to play because I need to get you some tie in background stories for you to either write for your background or that are pertinent to the campaign. You get two RP’s for writing background stories. You can pick any class from the core books, the complete books, and PHB II and miniatures book
Dungeoneering.
You can get feats from any of the books listed above. Excepting 1 feat which is the leadership feat. Sorry, just too many pieces on the board some times, I may change my mind by the time you reach 6th level however.
There will be a mix of dungeon crawling, Forest battles, Planes travel
Crucial Abilities/Classes: (read won’t survive without way of dealing with this)
Balance/Jump/tumble = dealing with rough terrain
Divine Spell Casting = Healing
Helpful Abilities/Classes in order of importance:
Arcane Spellcaster- any
Warrior Classes (2 recommended) – Swashbuckler, Monk, Ranger (trap expert if no Rogue types), fighter (see crucial List)
Trap Finding-any
Bardic Knowledge- Bard or Loremaster PRC
Turn undead.
Please post your selection soon so I can get you the tie in information. Thanks