Cool link . However, I tend to agree with the reviewer: it's a neat toy, but does it really make anything about the game session faster, more vivid, or more informed?
The one thing that really scared me was the use of digital minis. Not only does that put the painter like me out of a hobby, it is a slippery slope. For now, it's only the mini. Add in some animation and it becomes a digital enemy all its own. Then you animate YOUR mini. If you can click a button and have your character swing its sword, why do you need to describe your action, or why should the DM have to describe the action at all? Now you can see it. What about creativity or imagination? How could you then do something unexpected (i.e., guerilla tactics) that the programmers have not anticipated and are not within the computer's expectations? Why try something that stretches the rules? That restriction appears to already be there--notice when the narrator chooses the PC action? There's a limited range of abilites and powers. He says, "Choose from the list of things you can do" or somesuch.
Doesn't that just turn the game into a group session of Neverwinter Nights at that point?
At what point does a digital enhancement of the game blur the line between pen and paper/tabletop gaming and video gaming?
Just a thought.
The thing's still wicked cool, though.