After watching the dungeon crawl and the player adventure, it looks to be about the best blend of real-time vs. turn-based play I've seen. The absolute control of the DM is awesome and thanks to the 'threat points', the DM can't go all god-like in trying to kill the party.
This might be a winner, guys. Anyone know who we call to beta test it.
![Devil :ymdevil:](./images/smilies/19.gif)